OnLive's US 7,849,491 a video game industry changer?
The first claim:
A method of operating a video game box comprising:
downloading a software video game to a storage device via a wireless transceiver, the software video game being compliant with a game platform standard; running the software video game on a game card coupled to the video game box via an interface, the game card including a processor, a memory and a graphics engine, the game card providing a game platform compliant with the game platform standard, high twitch-action video game data being output through the interface; processing the high twitch-action video game data for output to a display device; compressing the high twitch-action video game data with a latency of less than approximately 80 ms, but greater than about 5 ms; wirelessly transmitting the compressed high twitch-action video game data to a remote player via the wireless transceiver during interactive play of the software video game, the remote player being located a distance beyond a transmission distance of the wireless transceiver.
The patent is within a family of applications:
This application is related to applications Ser. No. 10/315,694, filed Dec. 10, 2002, entitled, "ANTENNA ASSEMBLY FOR SATELLITE AND WIRELESS SERVICES"; now U.S. Pat. No. 7,493,078; Ser,No. 10/314,624, filed Dec. 10, 2002, entitled, "Wireless NETWORK PROVIDING DISTRIBUTED VIDEO/DATA SERVICES"; now U.S. Pat No. 7,684,752; and Ser. No. 10/315,788, filed Dec. 10, 2002, entitled, "MASS STORAGE REPOSITORY FOR A WIRELESS NETWORK", now U.S. Pat. No. 7,55,525; each of which is assigned to the assignee of the present application.
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